Maxi Yatzy vs Classic Yatzy: What's Different?
Maxi Yatzy didn't replace classic Yatzy — it grew out of it. Same dice-rolling, same category-filling rhythm, but built for players who wanted more: a sixth die, five more scoring boxes, and enough new combinations to make every game feel a little less predictable. If you've played the original, nothing here will feel unfamiliar, just bigger. If you haven't, this page is the fastest way to see exactly what changed and why it matters — dice count, scoring, bonus thresholds, and the combinations that only exist in the Maxi version.
Side-by-side comparison
| Aspect | Maxi Yatzy | Classic Yatzy |
|---|---|---|
| Dice | 6 dice | 5 dice |
| Categories | 20 | 15 |
| Upper bonus | 84+ → 100 (Alga) or 75+ → 50 (Egmont) | 63+ → 50 |
| Saved rolls | Optional room setting | Not part of the rules |
| Unique combinations | Three pairs, full straight, villa, tower, five of a kind | None of these exist |
| Theoretical max score | 649 (Alga) / 599 (Egmont) | 374 |
| Categories per player | 20 rounds | 15 rounds — about a third shorter |
The 5 combinations classic Yatzy doesn't have
Three pairs needs six dice by definition — with only five to work with, classic Yatzy simply doesn't have room for a third pair, so this category exists purely because Maxi does.
Full straight is the six-number version of what classic Yatzy calls a large straight — 1 through 6 in one line, worth 21 points. It's the rarest of the three straights precisely because it needs every number to show up exactly once.
Villa (two different three-of-a-kinds) and tower (four of a kind plus a different pair) are both only possible with a sixth die to spare — in five-dice Yatzy, matching four or six dice at once just isn't in the cards.
Five of a kind rounds out the set: a step between an ordinary three or four of a kind and the ultimate Maxi Yatzy itself, giving you one more rung on the ladder before the 100-point jackpot.